The Idolm@ster Cinderella Girls Starlight Stage Token Event Calculator
アイドルマスター シンデレラガールズ スターライトステージ イベント カルキュレーター
Assumes 3 minutes per play to account for song length, loads and menuing. (Obviously this number will vary in practise)
Assumes event ends 2059hrs Tokyo time (UTC+0900) if End Date is used.
Assumes 11,14,16,19 stamina cost bracket for the event song. (Pro is sometimes 17 stamina)
using a multiplier does not attempt to try a lower multiplier value in the event you lack stamina/tokens for 2x/4x but have enough for 1x.
The simulation runs as if all your stamina is stored into a giant pool and you play all your games at once on the exact last minute of the event. Obviously not physically possible, but there's no intention to change this.
Multiplier is applied for the entire duration of the grind. This is because event midway points aren't implemented. (and also because of the point above this one)
The algorithm spends ALL your stamina, even if you could stop earlier and reach your point target.
If "Event Points" is selected as stopping condition, stamina is always refilled in batches of 100, even if less is needed to reach the goal.
Added support for Piano and Forte
Fixed Live Party calculation because that was apparently broken as fuck for the longest time.
Supports lv500 update. Max stamina changes included.
Updated for the 12/12/17 stamina update. 早いｗ
For some reason, lv300 was mistakenly at 95 max stamina and nobody actually noticed that error _(:3 」∠)_
If you select "Star Jewels" as your condition, we WILL attempt partial refills once we're done to the last few jewels. Yay Technology.
Added ability to estimate daily bonus tokens.
Added support for Permanent Live Party. Token values for below S score rank is estimated and may not be accurate.
Improved logging clarity and added a count for number of loops for better debugging.
Added Support for Master+ 70EXP Event lives.
Added Tokens Spent statistic and number of 9000 token cycles required.
Added stamina drink support
Changed the estimate of 2.5mins per song to 3mins since not everyone has a top end device and/or plays 2D Low to reduce loadtimes
Added the ability to auto-detect events.
Fixed browser incompatibility with the End Date input.
Fixed an error where EXP table used was incorrect after lv160. (Thanks to /u/Takagaki for noticing.)
In order for the data to save, you must have pressed the submit button with valid data (in other words, it produced results without error)
Made the stamina efficiency explanation a little clearer.
Fixed an issue where using a stamina efficiency value doesn't result in the stamina pool value being truncated. No more decimal places making your results look ugly!
Changed normal Live multiplier mechanic to match the fact that you don't get 2x event points with a multiplier, only 2x points.