Due to the banwave on 06 Mar 2019, many services are unavailable due to local/external datasources being unable to access the deresute game servers. You may encounter errors and out-of-date information when viewing this website for now.
The Idolm@ster Cinderella Girls Starlight Stage Token Event Calculator
アイドルマスター シンデレラガールズ スターライトステージ イベント カルキュレーター
- Assumes 3 minutes per play to account for song length, loads and menuing. (Obviously this number will vary in practise)
- Assumes event ends 2059hrs Tokyo time (UTC+0900) if End Date is used.
- Assumes 11,14,16,19 stamina cost bracket for the event song. (Pro is sometimes 17 stamina)
- using a multiplier does not attempt to try a lower multiplier value in the event you lack stamina/tokens for 2x/4x but have enough for 1x.
- The simulation runs as if all your stamina is stored into a giant pool and you play all your games at once on the exact last minute of the event. Obviously not physically possible, but there's no intention to change this.
- Multiplier is applied for the entire duration of the grind. This is because event midway points aren't implemented. (and also because of the point above this one)
- The algorithm spends ALL your stamina, even if you could stop earlier and reach your point target.
- If "Event Points" is selected as stopping condition, stamina is always refilled in batches of 100, even if less is needed to reach the goal.
- Supports lv500 update. Max stamina changes included.
- Updated for the 12/12/17 stamina update. 早いｗ
- For some reason, lv300 was mistakenly at 95 max stamina and nobody actually noticed that error _(:3 」∠)_
- If you select "Star Jewels" as your condition, we WILL attempt partial refills once we're done to the last few jewels. Yay Technology.
- Added ability to estimate daily bonus tokens.
- Added support for Permanent Live Party. Token values for below S score rank is estimated and may not be accurate.
- Improved logging clarity and added a count for number of loops for better debugging.
- Added Support for Master+ 70EXP Event lives.
- Added Tokens Spent statistic and number of 9000 token cycles required.
- Added stamina drink support
- Changed the estimate of 2.5mins per song to 3mins since not everyone has a top end device and/or plays 2D Low to reduce loadtimes
- Added the ability to auto-detect events.
- Fixed browser incompatibility with the End Date input.
- Fixed an error where EXP table used was incorrect after lv160. (Thanks to /u/Takagaki for noticing.)
- In order for the data to save, you must have pressed the submit button with valid data (in other words, it produced results without error)
- Made the stamina efficiency explanation a little clearer.
- Fixed an issue where using a stamina efficiency value doesn't result in the stamina pool value being truncated. No more decimal places making your results look ugly!
- Changed normal Live multiplier mechanic to match the fact that you don't get 2x event points with a multiplier, only 2x points.
- Added a changelog!
- Initial release version
- Fixed a lot of retarded bugs and glitches
- Removed your waifu