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Skill boost was the first complex skill added to starlight stage. It introduced a new way for us to think about cards as it does not have any effect itself, but relies on other existing effects to work in synergy with them. Since then other skill boost related skills like Ensemble and Tricolor Symphony have been added, but they all work off the same basic principles.

For this article we will co...

In the update on 9th Feb 2022, they enabled a couple changes to the way flicks and slides interact in GRAND LIVE to make some of the judgement less problematic. Well, this change actually affects more things than just GRAND under the hood. This article will explore and explain some of the changes made.

Let's go through the list of bugs


There's a shiny new passion mutual card in town, but Passion doesn't have a 7 seconds medium timer combo bonus which cute uses, nor does it have a 4s high combo bonus which cool uses, so what card do you actually want to run in that slot?

This is a new experimental content piece. It probably won't stand the test of time like the other writeups but it will at least help give some insight into th...

When life is grim and your existence feels like a liability to others. When it seems like the world would be better off without you. When death seems like the easy option to take. When there seems to be no hope. What is it that keeps you going?

I didn't think I would be writing about this song because its kind of a straightforward piece, but Aichi's live has taught me that there are ...

This is an explainer on how Overload works, together with basic usage examples. For simplicity, all explanations focus on the SSR version of the skill, but can be extended to the SR version once you understand how it works.

Complexity: Simple - If you understand score bonus, you should be able to understand overload

Basic Overview

Overload is explained ingame like this (SSR)


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